I could give a point by point review of cata, but there's plenty of people out there doing this...
I'll keep it short, it's WoW, but better; if you ever liked WoW, now's the time to pick it up again... you don't even need to buy cata in order to enjoy a lot of the changes! (the new "old" world)
More stuff about games in a bit, been busy. :D
Monday, December 13, 2010
Saturday, October 30, 2010
Fallout New Vegas...
Sooo... it's late October, the time of Halloween for you crazy Americans, and something strange is definitely happening around here.
Fallout New Vegas came out... and it doesn't suck!
Oh, there are problems with it, problems aplenty... but unlike Fallout3, it's fun, the RPG system isn't broken and it actually feels like they hired a writer for it!
And that's the main reason it's better, yeah it's got problems, but there's a good game here so you can ignore the problems or gloss over them... for example...
Fallout 3: There were few children in the game, and they were invulnerable... I HATED this...
Fallout NewVegas: I haven't seen any children at all... and I don't care.
Fallout 3: Weird uncanny valley thing where the world stops when you talked to people really took you out of the game.
Fallout New Vegas: Weird uncanny valley thing still, but the voice acting is better and what's being said isn't totally out of place or stupid.
Fallout 3: The game engine sucks; bad path finding, weird behaviours and annoying bugs.
Fallout New Vegas: Engine still sucks, but a lot of the problems are reduced and many of the worst issues seem to have been avoided...
The game is the evidence to my latest theory about Fallout 3 (and Morrowind... and Oblivion...), that Bethesda should just make engines for games, spend more time on 'em an make 'em less buggy, and let people who can actually write worth a damn make the actual games.
New Vegas is my only piece of evidence... and in my opinion, a very strong piece of evidence.
The few things about New Vegas I do not like...
My review of New Vegas in one line: If you liked Fallout 3, you'll like New Vegas; if you thought FO3 was alright but spoilt by bugs and poor writing (ie ME), you'll like New Vegas; if you hated FO3... New Vegas won't appeal.
Now go get yourself a big iron on yur hip and shoot up all 'em varmints around the corral! YEEEE HA!!!
Fallout New Vegas came out... and it doesn't suck!
Oh, there are problems with it, problems aplenty... but unlike Fallout3, it's fun, the RPG system isn't broken and it actually feels like they hired a writer for it!
And that's the main reason it's better, yeah it's got problems, but there's a good game here so you can ignore the problems or gloss over them... for example...
Fallout 3: There were few children in the game, and they were invulnerable... I HATED this...
Fallout NewVegas: I haven't seen any children at all... and I don't care.
Fallout 3: Weird uncanny valley thing where the world stops when you talked to people really took you out of the game.
Fallout New Vegas: Weird uncanny valley thing still, but the voice acting is better and what's being said isn't totally out of place or stupid.
Fallout 3: The game engine sucks; bad path finding, weird behaviours and annoying bugs.
Fallout New Vegas: Engine still sucks, but a lot of the problems are reduced and many of the worst issues seem to have been avoided...
The game is the evidence to my latest theory about Fallout 3 (and Morrowind... and Oblivion...), that Bethesda should just make engines for games, spend more time on 'em an make 'em less buggy, and let people who can actually write worth a damn make the actual games.
New Vegas is my only piece of evidence... and in my opinion, a very strong piece of evidence.
The few things about New Vegas I do not like...
- The radio stations are boring, with very few songs and not a lot of news items the stations repeat themselves a lot, this is the one thing that's worse than in FO3.
- Invisible walls are used to stop you climbing in some areas... but this is just a pet-peeve.
- Hardcore mode should be called "weak realism mode"... I like the changes, but they could go further; at the moment it's just a vague annoyance.
My review of New Vegas in one line: If you liked Fallout 3, you'll like New Vegas; if you thought FO3 was alright but spoilt by bugs and poor writing (ie ME), you'll like New Vegas; if you hated FO3... New Vegas won't appeal.
Now go get yourself a big iron on yur hip and shoot up all 'em varmints around the corral! YEEEE HA!!!
Wednesday, October 20, 2010
Zombie games!
Recently, I've been playing zombie games... mostly Left for Dead and Killing floor, two very similar FPS games where a team of people are attempting to survive against waves of zombies including various elite zombies that wreck your shit if you're not careful...
The main difference between these two games are the production values, and a few of the details.
Left for Dead has a huge production value advantage over Killing floor, but both are good, simple zombie mashing fun.
In left for dead you're trying to escape some location with a few other survivors, there's a sense of desperation and the reason behind the zombie plague is unknown. The only explanation of anything I've heard in game is that the player characters are "immune" to zombification apparently, which suggests this is a standard zombie virus scenario. The main goal of players is to "not die" and reach some escape point; with various traps and secondary objectives along the way each scenario feels different, although not different enough to prevent stagnation after repeated plays, LFDs only weakness.
Killing floor is a similar game, but it's story is different, instead of a standard viral outbreak or whatnot, the "zombies" are actually biological constructs called "Zeds", cloned biorobots created for war by crazed scientists... it's an interesting twist on the zombie story. The player characters are very different too, being mostly military types sent in to find survivors, search and destroy or block the Zed advance. In this game the only real goal is to kill everything without dying yourselves, every game ends with the Patriach, a Zed with a combi-missile launcher/minigun for an arm and a melee attacking chest arms thing... and he can stealth.
Despite the crazyness of the patriach, I never feel scared or horrified by Killing floor, it's just too out there and over the top, despite that it is a fun game especially on harder difficulties with good teammates. Left for Dead on the other hand actually feels creepy; the musical score, realistic environments, sudden ambushes, eerily realistic zombies and the good voice acting of the various characters in the game, including player characters, make a much more engaging game.
In short, buy both of these games if you love zombie killin' and enjoy multiplayer shooters...
A caveat: If you're Australian, avoid LFD2, it's been butchered at the request of the Australian ratings people; I won't review because it's not fair to the developers.
The main difference between these two games are the production values, and a few of the details.
Left for Dead has a huge production value advantage over Killing floor, but both are good, simple zombie mashing fun.
In left for dead you're trying to escape some location with a few other survivors, there's a sense of desperation and the reason behind the zombie plague is unknown. The only explanation of anything I've heard in game is that the player characters are "immune" to zombification apparently, which suggests this is a standard zombie virus scenario. The main goal of players is to "not die" and reach some escape point; with various traps and secondary objectives along the way each scenario feels different, although not different enough to prevent stagnation after repeated plays, LFDs only weakness.
Killing floor is a similar game, but it's story is different, instead of a standard viral outbreak or whatnot, the "zombies" are actually biological constructs called "Zeds", cloned biorobots created for war by crazed scientists... it's an interesting twist on the zombie story. The player characters are very different too, being mostly military types sent in to find survivors, search and destroy or block the Zed advance. In this game the only real goal is to kill everything without dying yourselves, every game ends with the Patriach, a Zed with a combi-missile launcher/minigun for an arm and a melee attacking chest arms thing... and he can stealth.
Despite the crazyness of the patriach, I never feel scared or horrified by Killing floor, it's just too out there and over the top, despite that it is a fun game especially on harder difficulties with good teammates. Left for Dead on the other hand actually feels creepy; the musical score, realistic environments, sudden ambushes, eerily realistic zombies and the good voice acting of the various characters in the game, including player characters, make a much more engaging game.
In short, buy both of these games if you love zombie killin' and enjoy multiplayer shooters...
A caveat: If you're Australian, avoid LFD2, it's been butchered at the request of the Australian ratings people; I won't review because it's not fair to the developers.
Friday, October 15, 2010
Consoles, and why I don't like 'em
I don't like consoles... that is, the gaming consoles. I don't like any of 'em; Wii, Xbox, Playstation, Atari, whatever. I don't like 'em. I have respect for the older consoles in the sense that those were the foundations for modern gaming, but for me consoles have always been something less than what I already have, a fully functional Personal Computer. Not necessarily an IBM PC, but others such as the Commodore 64, Apple 2e (I hate Mac's and iPhones with a passion, but this is a story for another time) and Z80s.
Why don't I like Consoles? Well... there are a few reasons...
Does that mean that gaming consoles suck?
Well... that Wii is pretty lacklustre... and the other two don't exactly wow me. Then again, PC gaming is kinda "meh" of late, with dozens of samey "realistic" shooters and repetitive sequel-age being spat out...
Despite my anti console position, it's more about the games than the platform... it's why I almost bought an XBox so I could play Red Dead Redemption (gonna wait for PC version... it will come!)... because the game attracted me.
...but I still don't like consoles. :P
Why don't I like Consoles? Well... there are a few reasons...
- Console ports of PC games are bad
- PC ports of Console games are worse
- Console controls are bad for no good reason
- Consoles are the home of stupid gimmicks (Wii, Project Natal, PS move... Virtual Boy)
- Consoles allow companies too much control over your gaming (Fallout 3 for example, I can mod it on the PC so it sucks less, try that on XBox!)
- Consoles suddenly become obsolete, got a working Dreamcast? TOO BAD MOFO!!! It's time to buy a newer console! YAY
Does that mean that gaming consoles suck?
Well... that Wii is pretty lacklustre... and the other two don't exactly wow me. Then again, PC gaming is kinda "meh" of late, with dozens of samey "realistic" shooters and repetitive sequel-age being spat out...
Despite my anti console position, it's more about the games than the platform... it's why I almost bought an XBox so I could play Red Dead Redemption (gonna wait for PC version... it will come!)... because the game attracted me.
...but I still don't like consoles. :P
Saturday, October 2, 2010
Quick updates
In my Starcraft 2 Rant I stated mods might be awesome, I was correct. The sheer level of creativity from these "custom maps" is staggering and lots of fun. Even if you despise the idea of starcraft multiplayer, the custom maps are enough to keep you coming back.
In my MMO rant I mentioned DDO, I've stopped playing DDO and I'm on LOTRO now, which is better but eh. I'll be doing a post on this one soon. Oh, and Cataclysm is coming in December... yay?
Fallout New Vegas is coming soon, I can't wait to rip that game a new one... though a small naive and trusting part of me is hoping it will be better than fallout 3.
I'm playing Dawn of War 2 atm, it's good. I likes it, but it's not really a sequel to the original game, the mechanics are too different. I can see why fans didn't like it. More on this later.
Metro2033 still sucks hardcore... and is still full price.
In my MMO rant I mentioned DDO, I've stopped playing DDO and I'm on LOTRO now, which is better but eh. I'll be doing a post on this one soon. Oh, and Cataclysm is coming in December... yay?
Fallout New Vegas is coming soon, I can't wait to rip that game a new one... though a small naive and trusting part of me is hoping it will be better than fallout 3.
I'm playing Dawn of War 2 atm, it's good. I likes it, but it's not really a sequel to the original game, the mechanics are too different. I can see why fans didn't like it. More on this later.
Metro2033 still sucks hardcore... and is still full price.
Wednesday, September 22, 2010
Goldeneye - best FPS ever (canned laughter)
Recently, I've come across some articles gushing over the re-release of Goldeneye64 on the Wii... calling it the "Best First Person Shooter Ever!"
Before I run into a long spiel about what I think about this claim, let me say this. Goldeneye for the N64 was a good shooter, definitely the best you could get for the N64 from my experience and worth a look if you like FPS games and have access to a N64.
But "BEST EVAR SHOOTER!!!11!1!eleven"? I wish I had been drinking something when I first saw this, I would have definitely done a spit-take before roaring with laughter, which I did anyway before saying "that is good joke!" in a poor Heavy Weapons Guy style accent.
The controls are horrible, it's on a console... Need I say more?
The pace of the game is slooooooow... compare it to quake and you'll see what I mean.
The graphics were "ok", mostly flat colours with minimal textures.
Enemies were just soldiers most of the time "yawn"
Single player was repeditive, see above
Multiplayer was repeditive, see above as well as local only
I've played this game, unusual for me due to my anti-console stance but a cousin of mine had it way back in the 90's once when I visited; so I gave it a shot. My immediate reaction was "man, I'm glad this game is slower than a roadkill turtle, because these controls are making me act like I'm as slow as a roadkill turtle!". And what was really funny is when I played split-screen multiplayer with my cuz... I ripped him a new one so hard, he refused to play against me after about a half-hour claiming that I "cheated". :)
You know why people think this is the best shooter ever? It's what I call fanboi syndrome, it's the late 90's, you haven't seen any good shooters because you're a Nintendo fanboi, you play goldeneye and then you declare it the "BEST EVAR SHOOTER!!!11!1!eleven", satisfied that your declaration is truth, you tell your friends and the interwebs. But once it's on the interwebs, bastards like myself call you out on your narrow view of the genre and casually point to a dozen or so better games than your "BEST EVAR SHOOTER!!!11!1!eleven" with an arrogant smile on their face... kinda like I do now.
Thank you, btw, I haven't laughed this hard since someone told me that WoW takes skill about 8 months back.
You want a shooter that's better? Try Quake, Half life, Unreal Tournament or Duke3D. These are all better games from the same period and each one is better on almost every score and Half Life is definately better in every way. Some would say the story of Goldeneye is better than Half Lifes strange Sci-Fi mixed with myth... I'd respond by saying that Valve actually worked for their story, and managed to make gameplay that fit with it instead of making a movie tie in game that changed 007 from a super spy into a mass murdering stock standard FPS protagonist. Heck, you want a shooter where you're more like a spy? Try Thief and Thief 2 or Deus Ex!
Goldeneye for the N64 is not the best FPS ever, it's not even the best of it's time, it's not even all that special. It's popularity is powered by the mystical energy of fanboiz, nothing more. When the remake comes out I predict that the fanboiz will split into two groups, the one that feels the new Goldeneye sucks ass, and one where the new one is sooo good they want to give it a tounge bath.... and the rest of us will say "it looks mediocre" and move on.
I find it hilarious that Nintendo aren't even hiding their incapacity to come up with new ideas, I thought this Wii version of golden was just going to be a cheap port, but it's a full priced "new" game... but with the same levels, story, etc; but that's a rant for another time.
Goldeneye, for the Wii or the N64, is not the best of anything... Give it up fanboiz.
Before I run into a long spiel about what I think about this claim, let me say this. Goldeneye for the N64 was a good shooter, definitely the best you could get for the N64 from my experience and worth a look if you like FPS games and have access to a N64.
But "BEST EVAR SHOOTER!!!11!1!eleven"? I wish I had been drinking something when I first saw this, I would have definitely done a spit-take before roaring with laughter, which I did anyway before saying "that is good joke!" in a poor Heavy Weapons Guy style accent.
The controls are horrible, it's on a console... Need I say more?
The pace of the game is slooooooow... compare it to quake and you'll see what I mean.
The graphics were "ok", mostly flat colours with minimal textures.
Enemies were just soldiers most of the time "yawn"
Single player was repeditive, see above
Multiplayer was repeditive, see above as well as local only
I've played this game, unusual for me due to my anti-console stance but a cousin of mine had it way back in the 90's once when I visited; so I gave it a shot. My immediate reaction was "man, I'm glad this game is slower than a roadkill turtle, because these controls are making me act like I'm as slow as a roadkill turtle!". And what was really funny is when I played split-screen multiplayer with my cuz... I ripped him a new one so hard, he refused to play against me after about a half-hour claiming that I "cheated". :)
You know why people think this is the best shooter ever? It's what I call fanboi syndrome, it's the late 90's, you haven't seen any good shooters because you're a Nintendo fanboi, you play goldeneye and then you declare it the "BEST EVAR SHOOTER!!!11!1!eleven", satisfied that your declaration is truth, you tell your friends and the interwebs. But once it's on the interwebs, bastards like myself call you out on your narrow view of the genre and casually point to a dozen or so better games than your "BEST EVAR SHOOTER!!!11!1!eleven" with an arrogant smile on their face... kinda like I do now.
Thank you, btw, I haven't laughed this hard since someone told me that WoW takes skill about 8 months back.
You want a shooter that's better? Try Quake, Half life, Unreal Tournament or Duke3D. These are all better games from the same period and each one is better on almost every score and Half Life is definately better in every way. Some would say the story of Goldeneye is better than Half Lifes strange Sci-Fi mixed with myth... I'd respond by saying that Valve actually worked for their story, and managed to make gameplay that fit with it instead of making a movie tie in game that changed 007 from a super spy into a mass murdering stock standard FPS protagonist. Heck, you want a shooter where you're more like a spy? Try Thief and Thief 2 or Deus Ex!
Goldeneye for the N64 is not the best FPS ever, it's not even the best of it's time, it's not even all that special. It's popularity is powered by the mystical energy of fanboiz, nothing more. When the remake comes out I predict that the fanboiz will split into two groups, the one that feels the new Goldeneye sucks ass, and one where the new one is sooo good they want to give it a tounge bath.... and the rest of us will say "it looks mediocre" and move on.
I find it hilarious that Nintendo aren't even hiding their incapacity to come up with new ideas, I thought this Wii version of golden was just going to be a cheap port, but it's a full priced "new" game... but with the same levels, story, etc; but that's a rant for another time.
Goldeneye, for the Wii or the N64, is not the best of anything... Give it up fanboiz.
Monday, September 13, 2010
Metro 2033 - Most unoriginal First Person shooter ever or just trying too hard?
Metro2033 is a fairly lacklustre FPS that rips its story verbatim from a book of the same name. The story is the best part of Metro2033, and even that is kinda boring stock standard Post Apocalyptic dire future schlock ala' Fallout 3.
And we all know what I think of Fallout 3.
The environments are repetitive, mostly train tunnels or above ground bombed out ruins. Some of the enemies are interesting, such as these little electro-dudes that kill anything that moves. But most are just amorphous monsters that want to eat you or random humans. One of the better parts of the game is a section where you have to get past a group of Fascists fighting a group of Communists and neither like you. But it all goes downhill from there...
Especially when you meet the librarians; I hate these fucking things. The game throws you a string of forced stealth sections with these librarians, invincible ugly Ape like mofos that seem to be able to spot you no matter what anyway... When this happened, I went from "Metro 2033 is OK" to "RARGH!!! HAT YOU METRO2033!!! HAT YOU 4A GAMES!!!!". Heck, I didn't bother stealthing, it didn't work! I just ran through and died repeatedly until I got through... And I love stealth games done right... like Thief 2. Man that game rocked, I'd play that over Metro 2033 anyday.
Ultimately, what sets this game apart from any random FPS?
...it's Russian? No wait, there's STALKER.
...it's got train tunnels? ROFL! Like every FPS made in the last 10 years!
...it uses bullets as currency? Who cares, it's annoying anyway.
It's sad, because a game with it's setting all done on a silver platter should be able to present the setting well, and encourage us to pick up the book it's based on. Maybe what they should have done, was not make us the protagonist of the book, but a supporting character doing our own thing but in the same setting. That might have been better... give us a game where we can just explore and do quests and kill stuff (like fallout 3 except hopefully better) instead of dragged along like a puppy through more and more kilometers of boring arse train tunnels! What makes an enjoyable story in a book and an engaging story in a game are two different things!
Metro 2033 is still full priced ($79.99 USD) at time of writing... and it's not even a budget title.
Stay away from this boring PoS!
ps the russian sounding voice actors were kinda cool.... not 80 bucks cool, but they're something.
And we all know what I think of Fallout 3.
The environments are repetitive, mostly train tunnels or above ground bombed out ruins. Some of the enemies are interesting, such as these little electro-dudes that kill anything that moves. But most are just amorphous monsters that want to eat you or random humans. One of the better parts of the game is a section where you have to get past a group of Fascists fighting a group of Communists and neither like you. But it all goes downhill from there...
Especially when you meet the librarians; I hate these fucking things. The game throws you a string of forced stealth sections with these librarians, invincible ugly Ape like mofos that seem to be able to spot you no matter what anyway... When this happened, I went from "Metro 2033 is OK" to "RARGH!!! HAT YOU METRO2033!!! HAT YOU 4A GAMES!!!!". Heck, I didn't bother stealthing, it didn't work! I just ran through and died repeatedly until I got through... And I love stealth games done right... like Thief 2. Man that game rocked, I'd play that over Metro 2033 anyday.
Ultimately, what sets this game apart from any random FPS?
...it's Russian? No wait, there's STALKER.
...it's got train tunnels? ROFL! Like every FPS made in the last 10 years!
...it uses bullets as currency? Who cares, it's annoying anyway.
It's sad, because a game with it's setting all done on a silver platter should be able to present the setting well, and encourage us to pick up the book it's based on. Maybe what they should have done, was not make us the protagonist of the book, but a supporting character doing our own thing but in the same setting. That might have been better... give us a game where we can just explore and do quests and kill stuff (like fallout 3 except hopefully better) instead of dragged along like a puppy through more and more kilometers of boring arse train tunnels! What makes an enjoyable story in a book and an engaging story in a game are two different things!
Metro 2033 is still full priced ($79.99 USD) at time of writing... and it's not even a budget title.
Stay away from this boring PoS!
ps the russian sounding voice actors were kinda cool.... not 80 bucks cool, but they're something.
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